Pleasse look at the pictures if you aree to lazy to read. There I also described the main features.
Before posting any “errors” in the comments please read previously.
Is absolutely required of UPK Version 0.9.8 (Who has a newer version does not need to replace it)
http://www.farmingmods2015.com/aaa-universalprocesskit-0-9-12-for-fs-2015/
For the building:
There is a stable, which is not necessarily connected to the cow-area in the Map. It works completely independent and the cows are also included. The stall must be placed first and then built up, as others of my mods.
Construction of the cowshed:
Delivery of wooden pallets or wood chips to the billboard (this will disappear after 5-game days)
What is needed 88,000 chips (22 wooden pallets) for the 22 stages of expansion, which I will not enumerate individually here. The building is finished when the manure-heap appears (thus not to be overlooked next to trigger for wood). I have to build this building in simplified form, as it already is very complex.
Is the barn ready he has the following functions:
Basic requirement, it must be available enough forage and straw.
Not more than 5000 forage 5000 straw accepted (which is enough for about 1 day). The most common forms of forage should work (silage, hay, mixed feed, grass …) whether delivered with blade, bale, mixer or loader wagon. There are respectively 2 delivery points for straw and forage (once at the stable and even one at the top floor, through the trapdoor)
Production of milk: Daily at 5:00 and 17:00 is milked = 500 l per day – up to 4000 liters can be stored.
Production of manure: Hourly 40, There is a special feature. The manure has to be transported with the manure to the manure heap, there it shall otherwise be in the gutter. Simply go to the manure-heap and turn the manure. Not more than 20000 liters storage
Production of manure: Hourly 20. Not more than 20000 liters storage
The fill-levels you can see you in the room under the ramp. Filltrigger for milk, manure and liquidmanure at the images.
Your can increase or decrease the production volumes in the GE course individually.
For a good gaming experience you should use the following mods:
NoGrass to remove the grass before you place the stable
http://www.farmingmods2015.com/remove-grass-v-1-0-mod/
Milk Trailer such as Marhus Zunhammer for transporting the milk.
http://www.farmingmods2015.com/zunhammer-water-u-milktrailer-trailer-v-2-0-1/
Milk trigger of Marhu the milk for sale – use the Start Trigger – the other is not needed, because it is anyway installed in the barn.
http://www.farmingmods2015.com/milktrucktrigger-v-2-0-fs-15/
FAQ and further comments:
For performance reasons, I just had to keep the animation simple for manure removal. No one has anything about it if it looks nice, but the game increased (the problem I had namely myself and it sucks)
The base plate is only suitable for a very flat surface and compensates for any irregularities. I tried to raise the base plate, but this looks dam ***, since it would extremely extend the ramp for the upper floor. There are currently no plans to make another floor panel, because it just fits great on a flat surface, therefore brings whining in the direction of anything.
This is not a barn, in which you can “store” straw and hay, but only the daily requirement. On the upper floor you can put bales for storage, and throw through the trapdoors down for feeding or spreading.
Thanks to the AGS team to release the cows from LS13 – the perfect match
Problems can be send via comment or PM, if I have forgotten something in the description, it will be submitted.