FS 22 Maps

Hills Of Tuscany v1.1.0.1 Map


Welcome in Tuscany, “Every hill has a village. Every village has a story.

Changelog 1.1.0.1
No new save required!
Fixed land prices
Fixed problem that didn’t allow sale of field 10
Fixed lands/buildings/vehicles available at the start of the career
Sidewalk added to the borough church above the main farmhouse
Fixed grass cutting problem on white grape vineyards
Added store items
Added decorative background in the map
Fixed minor bugs and fixes

Every story has a secret to tell and experience”. This map is set in Italian territory, especially in the Tuscany region; the map is partially real and was developed in an essential way to make the game enjoyable and smooth.

Main characteristics:
Map with 102 fields, mostly hilly, of different form and dimension.
Fields created with the possibility of being combined.
Vineyards of red and white grapes.
Intensive production olive groves and trees with ‘umbrella’ machine harvesting.
Greenhouses with plantation and nursery.
Complete farming company with four fenced areas for animals, silos, garages in Italian style.
The production chains of the base game are scattered all over the map.
All the products of the game can be sold in different shops.
Five areas can be bought to install new productions or to build new customised farms.
The map is ready for Precision Farming and uses a customised map of the ground.
Wide forest areas.

Game suggestions:
Purchase tractors with power appropriate to the implement.
If you want to use of helpers, it is recommended to manually work the perimeter of the field at least twice and then proceed up and down.
Medium-sized vehicles and tools up to 8 metres are recommended

Changelog 1.1.0.0
This update has brought a lot of changes and new things so a new save is mandatory.

Changes made
Completely rebuilt the main farm, the whole farm is now posisionable and therefore demolishable
Removed bales that gave problems on consoles
Corrected water marker in quicklime production
Correct leveling of the stone unloading trigger for quicklime production
Fixed placement of some fences
Fixed problem that didn’t allow to sell some fields
Corrected land numbering, now the fields have the same number of farmlands
Correction of white and red grape juice pallets
Removed trees that gave limitation “too many trees”
Changed asphalt texture
Added new fruits
Placeable returns, shelves and lampposts
Insert new productions
Added new fuel service area
Fixed minor bugs and fixes

Credits
JonnyXPRO

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