Maps

Kyffhäuser Map V 1.3


Kyffhäuser Map V 1.3

Were installed from the LS15 of gaints:
Animals: cows, sheep and chickens
Biomasseheizkraftwerk
Sawmill
Freight depot
Shop
Gas station
Dairy
BGA
Windmill
Hofsilo
Straw, grass, hay and ball sales
Feed stores
Garden Center
Granary
Hotel
Harbor
Spinning
Deko like stones, wooden crates
Trees
AI traffic: cars and pedestrians
Halls / shelters
Grass pile

Here and there conversions have been made such as the BGA, we can now also give Sillage with followers in the Drichter.

Milk trigger was used, milk must be brought to the dairy.

The freight station has got a railway crossing.
The opening times are from 8-20 Clock Shop
Large forest area with more than 25,000 trees.

Yet installed:

Pig (Marhu)
Cattle fattening (Marhu)
Broiler (Farmr_Andy)
Brewery and bakery (GE mapping) With Function
Leitplankenset (LS-Landtechnik)
Ball bearings (DerPhil)
Sawmill (Marhu)
Straßenset (Fatian)
Waterworks (Pucksta)
Hoftankstelle (biface)
District Court
Slaughterhouse
Hopfengarten
Level crossing

Field purchase of total 36 fields, takes place in the district court.

Fruits:

Wheat, barley, canola, corn, potatoes, sugar beets, oats, rye, spelled,
Sunflowers, carrots, onions, chips, hops, beer, bread

The fruits sunflower, carrots and onions are to reap all with a combine harvester with corn head.

IMPORTANT:

In order for the new fruits can be processed correctly, has to the accompanying ZZZ_multiFruitModule_Standard.ZIP in modfolder and replace the existing.

The following mods are needed:

Multifruit Mod
beige blank ZZZ_multiFruitModul
Universalprocesskit 0.9.8
Water Milk-trailer (if required)
Cattle trailer (if required)

version 1.3
v1.3 changes: small optical defects (car on the ground, floating objects, door closed on the cowshed, …) boards work reinserted (production of goods range is now) the new fruit varieties the Hofsilo added (spelled, rye, sunflower, oats and hops can now be removed) ryewindrow added (also in rye there is now a swath) NavMesh revised (cows and sheep remain now added in their enclosures) chopped straw (little visual enhancement)

version 1.2
v1.2 changes: small optical Bug fixed (floating fence post on the road …) more PDA symbols (Amtsgericht, waterworks, Hopfengarten and sawmills) load Place inserted (reset of vehicles on the farm now works) Due to numerous requests have get sawmills now Abladerampen

Credits
wackel80 BigTommes

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