Maps

SandyBayRedux V 2.1 FS15


I would like to take this opportunity to thank Oxygendavid for letting me release my heavily edited version of his map ‘Sandy Bay Gold’ and highly recommend trying out all of his British countryside maps.

SBRv2 is highly detailed with hundreds of extra objects, new textures, new areas and many extra activities to explore including a story-line to follow from the load page.

V2.1 Changelog:

Overall map foliage density has been greatly reduced in this 2.1 version, many dense areas now have better cam movement while retaining eye catching details, well placed trees and power lines plus objects.

Willow Farm: Is now more open but has many small details including power lines along main road(some players like the heavy foliage but that tree clutter allotment went to the map borders for a very nice look when working the perimeter fields).

Milk tank/pipe structure at the depot changed to look functional, trailer replaced with two more tanks, two large milk triggers(there is a second trigger that can be altered for Hmilk but I have left it as a twin load point).

New fence plus parking spot at Sandy Bay farm.
New fences at fields 15&16 along of the motorway west of the map.
More map and hedge refinements.

V2.0 Changelog:

Stables: Are now active with a sell point for straw, grass and hay, plus bales. Seed, fertiliser and water for sale, power-lines along the access road, dead tree piles.

BioGas plant: Buys your manure and slurry. You can buy seeds, fertiliser, diesel and water there as before but all rearranged for better access, corn pallets added.

Animations: Removed – Air force one jet, motorboat, butterflies. Animation speed: Distant freighter 5kph, Bi-plane 40kph, freight train 40kph.

Sandy Bay farm has been re-landscaped at the cow pasture for a better turn around and I made a park area for manure loading, removed the milk marker and set slurry pipe back 20 feet.

Added smoke and chimney to main farm house.

The reset pad is now longer and I set up a lunch area and toilet block under the trees (you can walk through the fence in two spots).

The wood chip shed now has a turnaround area for trailers, with a large Elm next to it.
Removed the bale divider from bale shed and installed round and square bales to back wall.
Chopped wood, stump and axe behind both farm’s houses.
Map perimeter trees in clusters to block views of off-map terrain seams.
Map border collision objects that hug the map edge and allow access to the bay.
More Lighting: Extensive map-wide lighting with enlarged coronas for better night viewing effects.
Moved barn from cottage(near bridge) to windmill.

Added smoke to the biomass plant, 2xcampsites, stables, windmill, town flats, shops and the insulation refinery chimney.

Static boats: There are boats in the harbor with different paints and fishing rods, plus night lighting.

More details: At all shops with various objects and lighting. Saplings: Moved to a bigger area to the side and surrounded by detail.

Littleham Stores: Now sells seeds, potato sacks, fertiliser and water.
Windmill: Is now a working area like a vintage bake-house/museum, you can sell eggs there.
Fruit prices: All lowered to better match real-life produce.
Fields: Field 20 is now split into two fields(20 & 21), with a dividing track. Both are for sale.

Field 27 is now divided into two fields and re-numbered(36 & 37), you own 36(seeded &fertilised).

Field 31 is now seeded and fertilised.
Installed double gates to field 26.
Installed double gates to the north of field 28 with a track to field 29.
Created more field joining tracks.
Non-owned fields are ploughed ready for purchase.
Owned fields are around farms, small, fertilised and only two are ready for harvest.
Start equipment: The map has a limited amount of basic start equipment.
There is much more so explore and see.

Enjoy Sandy Bay Redux edition, Aussie_Lee

REQUIRED MODS:
AnimationMapTrigger – (you must put this mod in your mods folder for doors and gates to open)
http://www.farmingmods2015.com/animation-map-trigger-v1-0-4-ls15/

Multi-fruit modules: Both files: ZZZ_multiFruit.zip and ZZZ_multiFruitModule_Standard.zip are required for the map’s extra fruits to work. (you will get Oat and Sunflower by default but will need a mod seeder to get Rye)
http://www.farmingmods2015.com/multifruit-v-3-0-mod/

RECOMMENDED MODS:
SoilMod: Soil Management and Growth Control v2.2.x – (I have tested this and it works with the extra fruits. The soil mod only works if you have the zip in your mods folder, the game will function like normal without it)
http://www.farmingmods2015.com/soilmod-soil-management-growth-control-v-2-0-42-ls15/

Credits
Sandy Bay Redux Edition v2.1 by Aussie_lee Original map – Oxygendavid Multi Fruit – KimG Soil Textures – Melfroy Testing on original map – Mappers Paradise

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