Mod Manager V 3.0.0.43 for FS 2015


Mod Manager V 3.0.0.43 for FS 2015

Hello simulators, you read only once by the description.

Features:
Syncronisation the Mods of the various local mod folder and with various dedicated servers
Managing the Local Mod folder
Delete / Disable and re-Activating the Local Mods
View details of individual mods
 
Managing different servers:
Carry in the gear under Server description (left side) of your server data, and you can then conveniently select these from the combo box. It shows the color scheme of whether a mod is missing, it disables or even too much in modfolder is because he has already been deleted on the server.
 
various Local Mod Ornder manage:
For this, you use the gear which is located right on the table for local mods. About the “Refresh” button press the right of the selected modfolder is loaded and set as the default folder for LS Mod.
 
Final version:
Starting with version 3.0.0.1, it is finally the final version, ie There are all functions available that I’ve wanted for a Modmanager. Nor is it a mod but a standalone program which was developed in C # Winforms and with the .NET Framework 4.0 from Microsoft.
 

The program works properly, but should errors occur, it is eg because the:
Special characters have been used which are not XML compliant
(It is displayed in the details view in a MessageBox here the erroneous line of modDesc.xml)
File name and the name in the modDesc.xml disagree (typo)
Files in * .dds Converts were still registered in the modDesc.xml as .png are
the server address ends with “/index.html” <= is wrong, right is => /mods.html
the modfolder has already been deleted and therefore no mods are found
Mods are downloaded but still appear in the table as required (green).
the modDesc.xml is faulty => version could not be read, see Version in the table opposite Corrects the errors in the modDesc.xml and the mod is no longer displayed as needed let you display the Mod in the detail view and you get the incorrect line appears in the modDesc.xml
Although I have tested the tool enough I am not responsible for your data.
  

Which files can be edited?
It writes the selected mod folder in the file
C: \ Users \ Thompson \ Documents \ My Games \ FarmingSimulator2015 \ gameSettings.xml
and changed the following values ​​in the below line. “Active” is set to True and “directory” is assigned to the mod folder path

 

Important – the server address
Example: http://12.345.678.901:11300/mods.html
it may nix before the “http: //” and are “/mods.html” must be the last
 
 

Respect for Modders:
Fairly valued and Give Thanks for it plug tons of time in all extensions. Bring the Modder not get to keep the mods for it, because otherwise you can expect at some point only the game out of the package, as Giants us has left, and not what has emerged today with a lot of dedication from individual.
 
I wish you much fun with my tool.
 
New in this version:
3.0.0.43
It is now possible, local mods to filtering in order to not have to search the entire list, if one is looking for a specific mod. what with over 100 mods now is the case with me.
 
 
Supplement in their own right:
If you find errors please give me a detailed description of communication and I take care of it.
But if I ask someone local clearance order due to a fault, I would hope that then a response comes back, not only nagged and poorly rated is because the error was on users. Reviewed please be fair.

Version 3.0.0.43
Es ist jetzt möglich die Lokalen mods zu Filtern, um nicht die gesamte liste durchsuchen zu müssen wenn man einen speziellen mod sucht.

Version 3.0.0.38
Contextmenü für Lokale Mods hinzugefügt /// Lokale Mods Automatisch Überschreiben /// Bug Fixes

Credits
Tester EnJoy-Game.de, KillaBot für den Test Server

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